Play as a Black Hole and devour the universe.

Welcome to the early web prototype of Void Core!

I am a solo developer trying to combine the deeply satisfying physics of games like Osmos with the crazy scaling, upgrade loops, and number-crunching of incremental/idle games.

This is an Early Prototype: I wanted to share this build with the incremental community first to gather your honest feedback before working on the official Steam demo. Expect bugs, unbalanced scaling, and placeholder assets!

WISHLIST ON STEAM (Click Here!) ⭐ https://store.steampowered.com/app/4429440/Void_Core

If you enjoy watching numbers go up and physics-based destruction, please consider wishlisting the game on Steam. It is the absolute best way to support a solo developer.

How to play:

  • Move your black hole (arrow keys or WASD or mouse) to consume smaller entities.
  • Use accumulated mass to purchase upgrades and scale your gravity!

I would love to hear your thoughts, feedback, and bug reports in the comments below!

Published 8 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.3 out of 5 stars
(4 total ratings)
AuthorBadgerN
GenreSimulation
Made withLÖVE
Tags2D, black-hole, Clicker, Idle, Incremental, Physics, Prototype, Singleplayer, Space
LinksSteam

Comments

Log in with itch.io to leave a comment.

Very satisfying to play. I know some folks are tired of timer-based games but I really like trying to consume as much as I can before the timer runs out. To me it helps me recognize how much the upgrades have progressed. Wishlisted and looking forward to seeing what the full release is like.

Glad to hear you enjoyed the concept, timer is somehow necessary to keep the loop fun and felt the progression properly, will be working hard on the deeper gameplay and features to add, thank you for the support

(+2)

Really nice game, sad the demo is so short. But it's on my wishlist and i can't wait for the release!

Thank you, I know it's a bit short right now, this prototype was mainly to test the core gameplay and get early feedback. Im working hard on the full release which will have much deeper mechanics, upgrades, varieties, and a lot more to do. Really appreciate the wishlist and your support